Showing posts with label Guilds. Show all posts
Showing posts with label Guilds. Show all posts

Friday, 6 March 2009

Flying Solo

We gquit this morning. I still have mixed feelings about it, but given the amount of drama, some of it loot related, I got to the stage where I dreaded reading the forums in the morning. I think part of the problem was the guild wanted to be all things to all people. Which as we all know never works, then there were all the asides during forum discussions where people never quite named who they were attacking or exactly what their issue was with, which left a faint bad taste in my mouth because at the back of my mind, I couldnt help thinking, "is that aimed at me" but even if it wasn't and im fairly sure most of it wasn't, I still found it dreadful because it was aimed at someone in the guild. For example three separate people have all used the "door is thataway" (paraphrased slightly due to language differences, actually more than slightly but you get the jist) line in forum posts recently and as someone who actually likes debate and discussion on the forums, I find that so hard to accept, especially in a guild which prides itself on its maturity and friendly community.

So why the mixed feelings? Well, it basically stems from the fact that I tried fairly hard with the guild. I tried to be an active member both on the forums and ingame, in short I tried to do everything right yet all we got in return was the feeling that people thought we were being the unfair ones. For example, Lylia who had being tanking a lot felt he was getting mixed signals about the speed of runs, there are the body pulling camp (mostly ex-hardcore raiders who are edging forward or doing sleep emotes) and then there are the ones who wanted to go slower, so he made a forum post asking for clarification and explaining why its frustating (hoping that both camps would discuss it and come to mutual agreement so he knew what the majority wanted) and then the thread gets a "FFS" post from a Council member which pretty much ends any ability to discuss the topic (and I'm sorry, but if you are an officer/council, you can't turn that hat off at will, it just doesnt work like that).

Now what? Not sure, but I know I don't want to join another guild for the forseeable future. I want to level my alts, do some pvp and possibly do some PuGs (because that way, if they annoy me or upset me I can walk without feeling anything) plus I know there won't be any drama filled forum threads waiting for me in the morning.

On a side note, I'm sure some people will assume we quit because we are "loot-whores" or because we want hardcore raids, they are wrong. Its not about loot, its not about server firsts, we were happy with the ability to raid 2 hours a night when we felt like it. In fact most of it can be attributed to the forums, it appears the pen is indeed mightier than the [foam sword].

Monday, 14 July 2008

What raiding does to people.

I was doing my usual blog reading and I happened onto Unbearable HoT. The latest post there made me relive everything that led to me quiting my raiding guild and even the server that housed said guild.

Obviously I wasnt a tank, but I was both a founding member and an Officer for most of my time there (from raiding Karazhan to killing Illidan). Everything started out great, there werent many of us but we all enjoyed playing together, helping each other out and just chatting about stuff.

Then we progressed into 25 mans and the trouble started. Im sure anyone who has ever formed a guild will sympathise, but the weeding out of players, finding out who can avoid the fire and who is guarenteed to be dancing in it as their health ticks down was stressful. We lost good players who despite saying they understood what we were doing would only put up with so much as the 5th trial healer in row alt f4ed from a raid. Tempers on all sides got frayed, guildchat started to be full of people whining about stuff, complaining about our loot distribution and bitching about our lack of progress.

Just as everything seemed hopeless, that the naysayers on the forum were right and we were destinied to be just another Kara guild who disbanded after a few weeks, we suddently started to make progress and fast progress at that. Magtheridon died, quickly followed by most of tk and ssc and the negative stuff in guildchat died down. People started to bond, to have fun again.

Unfortunately that didnt last. We hit Lady Vashj and Kael at the same time as 2 other guilds from our server, and we hit a brick wall. People couldnt kite, people were pulling aggro on Capurnian... everything that could go wrong did and to make matters worse, our spies in the 2 other camps kept telling us how great everything was going for them. So naturally all the poisonous stuff we thought we had left behind resurfaced, people whispering plain old nasty stuff to those they felt were letting the side down, people whispering the officers every 2 seconds to complain about something.

Again stress levels rose and tempers frayed. I admit I almost lost it when one of our paladins needed me to explain in great detail what blessing of freedom was and where he could find it in his spell book. I mean, how can you get to lv 70 as a paladin on a pvp server and not know that.

Somehow, with much emoness, yelling and general hatefulness, telling ourselves it would all be ok on the flipside we struggled through those fights. We burnt out and/or kicked around 4 tanks in the process, lost the paladin who didnt know what freedom was and got ourselves some casters who could kite.

In officerchat, just after the Kael kill when all the glee had burnt itself out, we discussed how much better things were going to be now. After all, the first fights in the Black Temple and Mount Hjyal are easy right.

Our main problems were tanks, low activity from the best geared ones who had a tendancy to only show up for farm raids, not necessarily the stuff we needed them on. Our tanks were also one of the biggest causes of conflict in raidchat, they felt their status as tanks allowed them to freely critiscise the performance of everyone else and thus managed to create more drama than everyone else added together.

Then we had the lazy people, the ones who are friends with all the right people so kicking them was hard, but they consistently were late, unprepared and didnt have consumables/food buffs and in some cases repair money.

We also had some bad officers, who werent willing to lead raids, werent willing to enforce discipline and spend more time causing problems in Officerchat than they did fixing them, usually being more vocal about how we should change the loot system so it was balanced in the officers favour. Its amazing how you think you know someone, then they become an officer and it turns out you were so wrong about everything.

My other big issue was "not all guildmates are created equal". Ive always believed in fair play, if you introduce a dkp penalty for causing stupid wipes, than that penalty applies to everyone from the GM to the trials. Those penalties should also be in the guild rules, not just produced when the 14th wipe occurs and the guy responsible is someone who most of the officers find annoying. Our Gm's failure to see this, was always a bone of contention between us.

All this combined as we progressed through MH and BT. I felt i didnt want to log, i didnt want to raid because every single raid that didnt go perfectly turned into a rantfest. I still have nightmares about Teron, where 70 percent of the raid turned inward and almost ate each other. But on the other hand, whilst raids were made so unpleasant for me, and whilst i tried to make people stop fighting i wasnt backupped by the raidleader/guildleader who was often responsible for some of the worst incorrect blame apportioning, i was also given a guilt trip everytime i didnt log for raids. It wasnt that they couldnt kill boss X without me, it wasnt that we were short of healers, it just happened. Sure its great to be loved, but at the end of the day, this is meant to be fun, and listening to 24 people who individually I like for the most part, ripping each other up because of tiny mistakes in an online game

Raiding basically became an unpleasant, unpaid job, akin to teaching kindergarten to a bunch of hormonal teenagers.

The final straw for me basically came when the Sunwell came out. During the farm period before hand, i managed to distract myself with alts, only doing the odd raid when i was actually needed or i felt like it. But then came the patch and as one of only 2 resto shamans, i was "needed" 6 nights a week.I was actually looking forward to it, for me the best part of raiding is always the new content and to be honest i had managed to shove all the negative stuff out of my mind. Well that didnt last long, 30 minutes into the first raid in fact it all came flooding back as the namecalling resurfaced. The raidleader asking why hes "raiding and wasting his time with 24 complete and utter retards" when 1 person accidently pulled in an instance hes been in for a whole 30 minutes got us off to a good start. There was silence for a few seconds and then the angry rebuttals began, from that point onwards people were tense, spending more time whispering each other than paying attention.

I lasted a few days longer, but the writing was on the wall. I didnt enjoy it anymore, i felt i didnt know the people i had been playing with for months.I was on tenderhooks the whole time, waiting for the next row i might have to try and defuse. People told me to ignore it, play on your combat log they said, then you wont see the fact that half the guild hates the other half. But i didnt have to see it to know it, i had people whispering me to say that X was bullying them or that Y should be kicked because hes a moron.As an officer, i couldnt ignore it.

So I quit. It was hard at first, especially whilst we remained on the same server. The whispers were quite something, especially from the GM who it seemed i had personally let down, spat in the face of and other such things.

Maybe im just unlucky or i have too high a standard, but all my guild experiences have been interesting to say the least. In fact looking back, this was perhaps my most boring brush with being a raider.

Wednesday, 9 July 2008

The Explorer's League

I was reading over my post on the Fire Festival and it got me thinking. Ive been complaining about all the abandoned zones and my guild have been complaining about nothing to do... So now the "Where in the World is Amaryllis and her Alts" competition was born.

The rules are simple, I post a screenshot of one of my characters somewhere in the World of Warcraft and the first person to post a screenshot of themselves in the same location wins a prize.

So far its going down well. But now Ive actually come to looking for weird and wonderful locations that will keep them guessing, its got hard. Most zones have easily recognisable textures, meaning that even if they dont know exactly where something is, they have a fairly narrow ballpark in which to search. Even some of what i thought were harder ones have taken them a mere matter of hours, not the weeks i was hoping for.

However, its serving its purpose, my guildmates have something to do and im having great fun trying to come up with sneaky locations that will at least take a day or two to solve.

Tuesday, 1 July 2008

How not to recruit

So im minding my own business mining on my paladin when out of the blue i receive a whisper,
"Spec".
Out of curiousity I politely answer,
"Holy" and wait.
A few seconds later i get asked
"Plus Heal".
"2200"
"Man you would want a more progressed guild".

I cant say i have much faith in a guild that recruits by whoing unguilded randoms and asking them such polite and well thoughtout questions. Who knows though, maybe they will end up being our servers next Illidan slaughters.